Just change any properties you will see animation changes in real time. stroke color, stroke start, stroke end, line width, line dash phase.įill color, gradient, opacity, hidden, shadow, mask, path.position, z position, transform (rotate, scale and translate).The best and quickest way to learn and master core animation.Use linear timing functions, ease in, ease out or create custom timing functions using graph provided.Supports more than 25 animatable properties, combine to create stunning animations!.Use shared color to reuse same color across different layers and timelines.Create multiple animation states in a single project.Use raster images or create vector drawing using tools provided.Turn drawing and animation to objective c or swift code in real time.The barrier for creating animation in Xcode is dramatically reduced! Using QuartzCode, you can iterate any animation within seconds, at the same time you can see the code side by side.instance delay, instance count, instance transform, instance color, instance color offset.Generate iOS/OSX Objective C and Swift code in real time.Readable and easy to modify generated code.Drawing code is generated by using CALayer and its subclass.Support Core animation and UIView block based animation code.Create variety of shapes from basic shapes provided.Use vector, pencil and boolean operations to create more advanced shapes.Edit shapes using vertex mode and transform mode.Create replication effects of its sublayers with or without animation.Sublayers can be any other layers such as shape or emitter.Use multiple emitter cells in an emitter layer.Each emitter cell can have its own image and properties.Chain multiple animations to sublayers with delay effect.Combine keypath properties to produce complex and beautiful animation.Also useful to animate text glyphs individually.Use delay order to change order of sublayers animation. It is a little quirky to wrap your head around some of the concepts, but I was able to add pretty complex animations into our app in less than a day that I was quite proud of. It compares with paint code, but I would clasify paint code as being useful for assets where this really focuses on animations.
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